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You'd expect when playing a game about mages, that when you investigate a haunted house, you are going to run into spirits and the like. What you don't expect is running into an old woman with a guilty conscience, a medication problem, and a drafty house with lots of loose boards and leaky pipes. Welcome to the last chapter of our Mage game. Our storyteller spun up an adventure that had zero combat, zero supernatural beasties, just a good old fashioned role playing mystery. In fact, nothing out of the ordinary would have happened at all if one of the players and NPC's botched a magic roll and fell into the spirit world! Their accident led us to another much more supernatural hook, and only cost them a very upset stomach.
Congratulations to Couplingchaos for tackling complicated stories like a veteran on your maiden flight as Storyteller.
Congratulations to Couplingchaos for tackling complicated stories like a veteran on your maiden flight as Storyteller.
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Date: 2009-06-16 07:31 pm (UTC):D
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Date: 2009-06-16 07:52 pm (UTC)no subject
Date: 2009-06-16 08:21 pm (UTC)I worry that there have been too many let-downs on the long and winding road gearing up to the big plot lines (re: things not going as anticipated, not much action, seeming or actual red herrings, general feeling that things have been built up that we aren't sure will deliver, etc.). I want to run my whole thought process behind this side-plot in particular by my sounding board as soon as I finish cleaning up my notes from last night.
There will be action in this game at some point, I swear.
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Date: 2009-06-21 07:33 pm (UTC)