jchrisobrien (
jchrisobrien) wrote2002-01-28 01:09 pm
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Crisis, catharsis, and poaching people's drinks
The game... the game...
It was probably one of the worst LARP experiences I had, when I was going through it. I started off in a dark mood, disconnected. Then lots of strange things happened, and people came clamoring at me. I waved them off, and had some discussions based on a box of notes I received. There were addressed to various players, and apparently left for me to disseminate. Naturally, I read them. Some I delivered, some I passed on to people in the hopes that they would investigate them (which they did). But after that happened... nothing. I tried to get into character and role play, but nothing was coming. My anxiousness about out of game affairs was covering everything, and by the time dinner break came, I was completely detached. It was a feeling I've had before, but not in a long time: the sound of other people's laughter was painful, it drove me away from them. And when an offer came to join people for dinner, I ran. Not as dramatically as that, but I couldn't bear to be around people, and then wasn't the time to talk about other matters. If I wanted to at all; I was afraid of what I'd say in that state, so rather than say anything, I left. To have one of the crappiest dinners I've had in a long time. Avoid the University grill, kids. It sucks ass.
I hoped that food and caffeine would revive my spirits. It helped to a degree, and I got to stand for someone in an interestingly done scene (which would have gone over better if the people we were impersonation didn't insist on SITTING in!) When I returned to my character, the bleakness returned too. I tried to channel my depression into the character, but all I wanted in the end was to be left alone, to leave. It must have made for an interesting evening for the observers: my normally calm and collect character muttering to himself, flying off the handle, yelling at his staff and advisors. Hopefully it will generate some more story. Finally, someone's comments struck a vein of anger in me, and I lashed out at them (in character). The anger cleared some of the doubt away, but was replaced by frustration. By that point the game was drawing to a close, so I let all of it drain away as I ran out the last few minutes on the clock.
Most of the other players seemed to have a great game, on all levels. There are plots and rivalries brewing, which I'm not aware or haven't seen. Which is good for them I suppose.
On the way home, I decided to take my own advice in situations like this, and began communicating. The talk went on through the ride home, and spilled a little into the post game celebration and unwinding at my house.
Do not be mislead that the game drove me to this situation (besides some disappointing things player decisions that happened). This was a dark karma day from the start, which only began to get better once the source of the problem was addressed.
Sarcy, you call what I poached a drink? I could barely taste any alcohol in it. Next time I'll make you something with a little more kick. Some warm milk, perhaps. *grin*
It was probably one of the worst LARP experiences I had, when I was going through it. I started off in a dark mood, disconnected. Then lots of strange things happened, and people came clamoring at me. I waved them off, and had some discussions based on a box of notes I received. There were addressed to various players, and apparently left for me to disseminate. Naturally, I read them. Some I delivered, some I passed on to people in the hopes that they would investigate them (which they did). But after that happened... nothing. I tried to get into character and role play, but nothing was coming. My anxiousness about out of game affairs was covering everything, and by the time dinner break came, I was completely detached. It was a feeling I've had before, but not in a long time: the sound of other people's laughter was painful, it drove me away from them. And when an offer came to join people for dinner, I ran. Not as dramatically as that, but I couldn't bear to be around people, and then wasn't the time to talk about other matters. If I wanted to at all; I was afraid of what I'd say in that state, so rather than say anything, I left. To have one of the crappiest dinners I've had in a long time. Avoid the University grill, kids. It sucks ass.
I hoped that food and caffeine would revive my spirits. It helped to a degree, and I got to stand for someone in an interestingly done scene (which would have gone over better if the people we were impersonation didn't insist on SITTING in!) When I returned to my character, the bleakness returned too. I tried to channel my depression into the character, but all I wanted in the end was to be left alone, to leave. It must have made for an interesting evening for the observers: my normally calm and collect character muttering to himself, flying off the handle, yelling at his staff and advisors. Hopefully it will generate some more story. Finally, someone's comments struck a vein of anger in me, and I lashed out at them (in character). The anger cleared some of the doubt away, but was replaced by frustration. By that point the game was drawing to a close, so I let all of it drain away as I ran out the last few minutes on the clock.
Most of the other players seemed to have a great game, on all levels. There are plots and rivalries brewing, which I'm not aware or haven't seen. Which is good for them I suppose.
On the way home, I decided to take my own advice in situations like this, and began communicating. The talk went on through the ride home, and spilled a little into the post game celebration and unwinding at my house.
Do not be mislead that the game drove me to this situation (besides some disappointing things player decisions that happened). This was a dark karma day from the start, which only began to get better once the source of the problem was addressed.
Sarcy, you call what I poached a drink? I could barely taste any alcohol in it. Next time I'll make you something with a little more kick. Some warm milk, perhaps. *grin*
Dark moods
The biggest problem with that LARP is that people risk half-heartedly and try to get the STs to do stuff for them. Coupled with a near-inability for people to play Machiavellian games...and the game gets frustrating. Hell, I almost had a Chrisper Moment when Akasha, you and PG-13 confronted me on the list. All my wonderful plans were going into the toilet bowl until I managed to play off your apathy. But we shall discuss this more over dinner where STs will not hear.
And, that drink was 2 inches of vodka, 3 inches of triple sec. Just because I can blend a drink well does not mean it's weak. Just because you philistines believe tasting the booze means the drink is stronger, don't drag we career boozers down to your level. :P
besides...it was more about the herpes, backwash, and T's spit that you were putting into MY drink! :P